Archive for the ‘Games’ Category

Farewell Gary Gygax

Tuesday, March 4th, 2008

As reported by The Associated Press

Gary Gygax, who co-created the fantasy game Dungeons & Dragons and helped start the role-playing phenomenon, died Tuesday morning at his home in Lake Geneva. He was 69, and had been suffering from health problems for several years.

While I might have outgrown Gygax’s numbers-heavy style of gaming, it’s probably true that the RPG hobby as we know it today would not have existed without him, either in the pencil-and-paper form, or the hugely popular multiplayer online games. Without his pioneering efforts, others who came later would have had nothing to build on.

I had the priviledge of meeting him once, at Gen Con UK in Manchester back in 2000, where he was a guest of honour. I remember him as a spectator in the Steve Jackson Games demo room, where I was playing In Nomine. It was only afterwards that I realised who he was.

Update: Ken Hite reminds us that not only has Gygax given the world RPGs, but also introduced a lot of people to the writings of the great Jack Vance.

Steve Jackson adds this comment:

Gary Gygax and Dave Arneson didn’t just remake a hobby. They impacted all of Western culture. Fantasy fiction would still be a backwater had not D&D built an audience and a new generation of writers. Lord of the Rings would be something taught in college English classes, not a blockbuster movie trilogy. And consider: The direct lineal descendant of D&D is Worlds of Warcraft, which is, all by itself, what? A billion-dollar business now?

Open Playtest for the Kalyr RPG

Saturday, February 23rd, 2008

As I’ve mentioned before on this blog, I’ve written an RPG based on the setting I’ve been using for my long-running online game. I started a playtest using a yahoogroup about a year ago, but everything got rather put on the back burner due to real life becoming busy.

As I stated before, I intend to publish the game, probably as a .PDF, but there might be a dead-tree version if I think there’s enough demand. The system is based on a customised version of the Fudge rules, and the setting is my own, with a lot of the flavour of some of Jack Vance’s baroque SF worlds.

I’ve decided to move the playtest discussion to The Phoenyx, where the game already has it’s own forum. The ongoing game “KLR” on Dreamlyrics is also considered to be part of the playtest.

I previously had the entire game as a closed playtest, with the playtest drafts only visible to those that signed up to the yahoogroup. I’ve decided to make the mechanics-heavy part of the game an open playtest, so I’ve posted the first four chapters free for anyone to download and comment on.

Yes, they are static pages in Wordpress, and do currently use the same template as the blog, which means the sidebar is still full of adverts for prog-rock albums.

If you’ve got any comments on them, or want the actually try out playing the game, please sign up to the discussion forum!

The remaining chapters cover the game setting in more detail, and will probably be done in a semi-closed playtest (only available to those who sign up to the playtest forum).

Winter Stabcon 2008

Sunday, January 13th, 2008

I have now officially lost count of the number of Stabcons I’ve been to, and I’m not totally sure if this is a good thing or a bad thing.For those of you that haven’t read my writeups of previous ones, Stabcon is a games convention that meets two weekends a year in Manchester. When I started attending a few years back the venue was Woolton Hall, but the last few have been in the convention rooms at the Britannia Hotel in Stockport.

Stabcon is billed as a small and friendly convention, and more or less does what it says on the tin. Most of the faces are familiar from year to year. The RPG side of things is very informally organised; GMs turn up with games, and decide when and what to run based on whatever other GMs are and aren’t doing; players then sign up on a first come first serve basis, and it all works quite well. It’s settled into a pattern of games sessions running for three to five hours, with one slot Friday night, three on Saturday, and one on the Sunday.

As well as some Games Orkshop Space Marine stuff (Eat hot plasma death, green things!), and an awful lot of Chez Geek, I played three RPGs over the weekend.

The first was GURPS Transhuman Space, run by Phil Masters. I always find the central problem with this 100 years in the future SF setting is that there are so many options, it’s difficult to decide what to actually do with it. Phil set this one (like all but one of his I’ve played in) on Earth, with the player characters were a team of freelance security ops hired as bodyguards for a Mexican folk singer at a festival in a small South American state. Naturally our problems turned out to be more complicated than fending off groupies.

The second game, on the Saturday night was one of those strange Narrativist games that’s come out of The Forge, InSpecres. As the GM described it, it’s basically Ghostbusters with the serial numbers filed off, crossed with a bit of parody of Internet start-ups. We played it very strictly for laughs, travelling around in a converted Routemaster bus playing a very bass-heavy version of Jingle Bells with the volume stuck on 11 (One PC tried to turn it down, but failed her roll, and the volume knob fell off) After dealing with usual green slimes and exploding zombies, we ended up on the trail of dyslexic Satanists, which explained why we tried to break into their lair while dressed as elves. Having subsequently purchased the game, yes, it is supposed to be that silly, so we were indeed playing the game exactly the way it’s supposed to be played.

Sunday’s game was GURPS again. This time in the GURPS Infinite Earths setting, on the parallel Britannica-6, a steampunk setting into large scale engineering projects and a culture far more decadent than our own Victorian era. We’d visited this parallel before as dimension-hopping I-Cops agents. I’d remarked to Phil Masters that this setting seemed to combine the worst stylistic excesses of the 1870s and the 1970s. He’d taken that as inspiration for an adventure set entirely on that parallel with the PCs as local cops; “Lyme Regis Vice”. What started as a simple case of arson got a whole lot more complicated once the Zeppelins started appearing. (It’s a parallel world; of course it has Zeppelins, they always do)

Thanks to Michele and Hammy for running yet another excellent convention. The next one in at the same venue, on the 4th to the 6th of July. See you there.

Hobby Games Meme

Sunday, September 16th, 2007

Via Ken Hite

Boldface if “I own this game”.
Italics is “I have played this game”.
Italic and Bold are “I both own and have played this game”

The list of games comes from the essay collection Hobby Games: The 100 Best, published by Green Ronin, which includes both RPGs and board games.

Bruce C. Shelley on Acquire
Nicole Lindroos on Amber Diceless
Ian Livingstone on Amun-Re
Stewart Wieck on Ars Magica
Thomas M. Reid on Axis & Allies
Tracy Hickman on Battle Cry
Philip Reed on BattleTech
Justin Achilli on Blood Bowl
Mike Selinker on Bohnanza
Tom Dalgliesh on Britannia
Greg Stolze on Button Men
Monte Cook on Call of Cthulhu
Steven E. Schend on Carcassonne
Jeff Tidball on Car Wars
Bill Bridges on Champions
Stan! on Circus Maximus
Tom Jolly on Citadels
Steven Savile on Civilization
Bruno Faidutti on Cosmic Encounter
Andrew Looney on Cosmic Wimpout
Skip Williams on Dawn Patrol
Alan R. Moon on Descent
Larry Harris on Diplomacy
Richard Garfield on Dungeons & Dragons
William W. Connors on Dynasty League Baseball
Christian T. Petersen on El Grande
Alessio Cavatore on Empires in Arms
Timothy Brown on Empires of the Middle Ages
Allen Varney on The Extraordinary Adventures of Baron Munchausen
Phil Yates on Fire and Fury
William Jones on Flames of War
Rick Loomis on Fluxx
John Kovalic on Formula Dé
Anthony J. Gallela on The Fury of Dracula
Jesse Scoble on A Game of Thrones
Lou Zocchi on Gettysburg
James Wallis on Ghostbusters
James M. Ward on The Great Khan Game
Gav Thorpe on Hammer of the Scots
Uli Blennemann on Here I Stand
S. Craig Taylor, Jr. on A House Divided
Scott Haring on Illuminati
Dana Lombardy on Johnny Reb
Darren Watts on Junta
Greg Stafford on Kingmaker
Lester Smith on Kremlin
Wolfgang Baur on Legend of the Five Rings CCG
Marc W. Miller on Lensman
Ted S. Raicer on London’s Burning
Teeuwynn Woodruff on Lord of the Rings (boardgame)
Mike Breault on Machiavelli
Jordan Weisman on Magic: The Gathering
Steve Kenson on Marvel Super Heroes
Gary Gygax on Metamorphosis Alpha
Greg Costikyan on My Life with Master
John D. Rateliff on Mythos
Chris “Gerry” Klug on Napoleon’s Last Battles
John Scott Tynes on Naval War
Erick Wujcik on Ogre
Marc Gascoigne on Once Upon a Time
Mike Bennighof on PanzerBlitz
Steve Jackson on Paranoia
Shannon Appelcline on Pendragon
JD Wiker on Pirate’s Cove
Richard H. Berg on Plague!
Martin Wallace on Power Grid
Tom Wham on Puerto Rico
Joseph Miranda on Renaissance of Infantry
James Ernest on RoboRally
Paul Jaquays on RuneQuest
Richard Dansky on The Settlers of Catan
Ken St. Andre on Shadowfist
Steven S. Long on Shadowrun
Peter Corless on Shadows over Camelot
Dale Donovan on Silent Death: The Next Millennium
Matt Forbeck on Space Hulk
Ray Winninger on Squad Leader
Lewis Pulsipher on Stalingrad
Bruce Nesmith on Star Fleet Battles
Steve Winter on The Sword and the Flame
Jeff Grubb on Tales of the Arabian Nights
Shane Lacy Hensley on Talisman
Douglas Niles on Terrible Swift Sword
Ed Greenwood on Thurn and Taxis
Mike Fitzgerald on Ticket to Ride
Thomas Lehmann on Tigris & Euphrates
Warren Spector on Tikal
David “Zeb” Cook on Toon
Mike Pondsmith on Traveller
Zev Shlasinger on Twilight Struggle
Kenneth Hite on Unknown Armies
Sandy Petersen on Up Front
R. Hyrum Savage on Vampire: The Eternal Struggle
George Vasilakos on Vampire: The Masquerade
Kevin Wilson on Vinci
R.A. Salvatore on War and Peace
Jack Emmert on Warhammer 40,000 (I have played an RPG set in the W40K universe, but using a different system, which I don’t think counts)
Chris Pramas on The Warlock of Firetop Mountain
Steve Jackson on The Warlord
John Wick on Wiz-War

I may have missed a few games that I’d played at a con years ago and have forgotten. I notice that I don’t own a single game on this list that I haven’t actually played. This is probably a good thing.

Kalyr RPG Playtest Drafts

Sunday, August 5th, 2007

I’ve been running a playtest discussion for the Kalyr RPG running for a while. While I’ve had some useful feedback from a few people, I could really do with opinions from a few more people

So I’ve posted the playtest drafts of the first four chapters online. These chapters focus on the Fudge-based game mechanics rather than the details of the setting. Much of this is going to end up as Open Content, so there’s not really that much to lose by making it public now. Format is HTML as exported from Open Office. I think this is a lot cleaner than the bloated mess you get if you do the same thing in MSWord.

We’ll probably be shifting the playtest discussion from the existing YahooGroup to a forum on The Phoenyx in the the near future. In the meantime, give them a read, and let me know what you think.

Summer Stabcon 2007

Saturday, July 14th, 2007

It’s a week ago, and I haven’t written a report of this. Call myself a blogger?

Stabcon is the bi-annual games convention, focussing on board games and RPGs, currently held at the Britannia Hotel in Stockport. It tends to be a lot of the same people year after year, and it’s small enough that everyone knows everyone else. I to the registration desk to find a roomfull of familiar faces. Like a Breathing Space gig, only even more so! In fact, it didn’t seem like six months since the last con, more like a couple of weeks.

As always, the gaming was of good quality; and since I now know most of the players and GMs it’s more like an infrequent regular gaming group than RPing with a bunch of random strangers. Three of the four games were with GMs I know well from previous Stabcons, Kev, Amanda and Phil Masters.

This year I played not one by two games of Call of Cthulhu, one featuring a sinister magic mirror that wanted us as a sacrifice, the other a sorceror/mad scientist performing the Schrödinger’s Cat experiment, with the player characters as the cat.. In both games I failed some SAN rolls and went ‘wibble’ quite a bit. Other games were Stargate SG-13 using the system from Blue Planet, where we visited the Planet of the the Pear-Shaped Women, and GURPS Transhuman Space with a school trip in the year 2100. All were great fun.

Roll on the next one!

No Gigs This Weekend!

Thursday, July 5th, 2007

For once, I’m not going to a gig this weekend. Yes I know Genesis are playing Old Trafford, but not only does “Gurning Disney Phil Collins” not really appeal to me, but I’ve got something else on. Summer 2007 Stabcon, at the Brittania Hotel in Stockport, for a weekend of RPGs and incredibly complicated board game. Beer and lack of sleep will probably also be involved.

There’s still a date clash with another event though. The East Lancashire Railway’s diesel gala is the same weekend :(

Restarting the PBeM

Sunday, May 6th, 2007

My Kalyr PBeM game has rather ground to a halt a few months back, which is mostly my fault, due to real life getting a bit hectic. All those gigs eating up my free time have something to do with it, I’m afraid.

We had rather reached the end of the plot cycle anyway. We’d concluding with a riot outside the Calbeyn Citadel and a jailbreak inside, and I was at a bit of a loss as to where to take things next.

So I’m proposing to relaunch the game, but what I’d like to do is make the PBeM an official part of the Kalyr RPG playtest. That means we’ll be using the playtest draft rules, especially the character generation stuff, using a variant of Fudge rather than GURPS. The game itself will continue on The Phoenyx mail server as before, rather than the playtest discussion list on Yahoogroups.

I don’t know how many of the original players are still interested in playing, so I’m putting out a call for both existing players and anyone new that wants to join. I’d like existing players to ‘re-imagine’ their characters using the new system. New players can build interesting new PCs from scratch.

I’d like to treat it as if it’s the start of a brand new game. That doesn’t mean that I’m rebooting the game; what’s happened in the game so far is still part of the continuity, and part of the history of any existing PCs. So we’ll advance the timeline a few months. Existing players, tell me what your PC has been up to in the intervening time.

Back to the Primordial Swamp of RPGs

Saturday, May 5th, 2007

Carl Cravens of The Raven’s Mutterings runs across someone that makes him go “Huh?”

From a recent “game opening” post I saw…

If you want to play non-human, you will have to roll a 1 on 1d10. Otherwise you have to play a human.

Wow. People still play like this? No “let’s talk about it,” just “one in ten chance you get to be something I don’t want you to be.” (Or something I don’t want more than one character to be.)

Back in about 1981 something like that wouldn’t have raised an eyebrow. The market leader was first edition AD&D, and it was full of illogical and arbitary things like that.

Carl’s example just goes to show that there are still people living in sealed bubble who appear ignorant of every development in the hobby in the past quarter century.

If that floats your boat, I suppose…

Gypsycon 2007

Tuesday, April 10th, 2007

Easter weekend is time for Gypsycon, the annual gathering of the UK side of the Dreamlyrics community.

This year’s Gypsycon ran for just two days rather than the entire Easter weekend of previous years. We had an attendance of about twenty people, including three members of the Hat clan who I hadn’t seen for several years.

On Friday I ran the first face-to-faceplaytest for the Kalyr RPG, based on Fudge. Players were Pete Hat, AJ, Bruce Brown and Gary.

Since I really wanted to playtest the psionics system, I chose to run a scenario involved the players travelling into the totalitarian Konaic Empire to extract a human slave who’d developed psionic powers, and would be killed had he not been rescued.

For those not familiar with the Kalyr RPG, I’ve got the following deviations from baseline Fudge

  • Keys instead of Faults - Unlike Faults, they give no bonuses at character creation time, but give Fudge points when they come up in the game.
  • Abilities instead of Attributes and Skills
  • Connections rated using the standard Fudge trait scale, representing the character’s social standing
  • A complete psionics system, which needed testing for balance

I had four player characters, one specialised psionic, one optimised combat monster (the only non-psi in the game), and two characters with a mix of psi and mundane skills. The first two seemed to be the most effective characters, which seemed to confirm that specialists tend to trump generalists in most RPGs.

Keys seemed to work well, although I think five rather than the three I gave the pregen characters would be a better number. They did seem to encourage roleplaying. We used glass beads as Fudge tokens, which encouraged players to spend them, so the players had to hit their keys in order to refresh their pool of Fudge points.

The ending of the adventure was a little bit of an anticlimax, probably because I let the main villain go down too quickly. I should have remembered that named villains get Fudge points, which was my major faux pas as a GM.

Saturday was L’Ange’s Mage:Sorceror’s Crusade epic, set in his incredibly detailed Northumberland setting, following on from the cliffhanger ending from two years ago. This one was really a Mage/Wraith/Changeling crossover, since it only featured one actual Mage as a PC, in a party with a Fae princess and the ghost of a knight. Somebody pointed out that we had something looking like a DnD party with a fighter, a magic-user and a cleric, except we didn’t have a thief. My character was the priest with True Faith, which turned out to be a pretty potent power, when the opposition included undead and demons.

Roll on Gypsycon 2008!